Questions on Allies in DBM

KD = Kevin Donovan
JS = Jo Shirey
MC = Mike Campbell
RP = Me (My Comments based upon reading all the replies)
AB = Andy Bascombe
TB = 'NFM' Bolton (OK I watch Star Trek, occasionally honest)
BR = Bruce ???????

GENERAL HINTS

KD:Remeber that Reg generals only defect in a civil war, thus if the Syracusan AG was Reg he would not defect to the Romans.

RP:Try reading the notes of the main and the prospective ally as this often clears up minor problems.

MC:"Indented" allies always (in my brief look tonight!) have an explicit statement of who they can or cannot command. "Non-indented" allied contingents do not.

MC:No - there is no requirement for the ally to see, or even be "aware" of the demorilised friendly command.

TB:... in the Army Lists Books 1, 2, 3, AND 4 it says on page 2, right above the ALLIES heading: All armies must also have two baggage elements for each general whose command is not INITIALLY ENTIRELY waterborne. (My emphasis.)
 

Questions

Q.If an ally is specified with 0-12 elements do the two baggage elements count toward the 12 element total?

JS:Yes
KD:Yes.
 

Q.What happens if the minimums of your Ally added up are greater than the number of elements of that type allowed(In this case 0-8)?

JS:You get to pick and choose between what's available. You get 2 baggage, 1 general, and 5 other elements essentially of your choice from within the minimums for that list.
 

Q.If the list allows two 'different' allies covered by the same list, can you deploy them both?

KD: Yes. (Assuming that both allies are allowed in the same time by the same version of the lsit and the notes don't contradict it.)
 

Page 1, Army Lists, first line of last para:

"Where ally generals are specified unindented in a nation's main list, such generals are of the same or a closely related nationality. Unlike foreign irregular ally generals, they will never change sides except in a civil war, and may then do so whether regular or irregular."

Q.Does this mean that a foreign regular ally-general will never change sides except in a civil war?

JS:Foreign regular ally-general never change sides, even in a civil war. What the rule is referring to is for example Polybian Romans where you can have Reg Roman Ally-Generals. They will only change sides in a civil war. In the Sub-Roman British list you can only have British Ally-Generals, no subs, but they can be either regular or irregular. In either case in a civil war they can change sides if unreliable.
 

Q.What counts as a civil war? Is it only when the two main armies are the same, and if so, what happens when your Õminorþ ally is of the same nation as your enemy outside of a civil war?

JS:A civil war is defined as when two armies, from the same list and the same era fight each other. It is not considered to be a civil war when your minor ally is fighting against its own country men like Picts or Sub-Romans with Saxon allies fighting Saxons is not a civil war likewise Lysimachid with Thracians allies fighting Thracians is not considered a civil war.

KD:I am not sure about the last bit, I would tend to see this as intervention in a civil war. However I think the rules are not at all clear on this subject.

MC:I don't think the rules do say "no" at all - IMO a battle with a Swiss "national" army on one side, and a small Swiss army as part of the other side qualifies as a civil war.
 

You have an ally command that starts in an ambush position. Your opponent doesn't know whether the command is flank marching or in ambush, additionally he doesn't know whether the missing general is a sub-general or an ally-general.

Q.If you roll a one (or a two) for your first PIP dice, do you have to announce immediately that the general is unreliable?

MIKE:I just say "The general you can't see is unreliable". Your opponent IS entitled to know if you have unreliable allies, if for no other reason than to ensure you play the rules properly.

Ally-Cmd on Flank March and first PIP die is a one. If the opponent discerns both that it is an ally and that which flank it is marching on, conceivably he could string LH along that bord edge so that none of the troops could come onto the board w/o coming within 600p of enemy when the first 6 is rolled.

Q. So, the command is trying to come on with the second 6, but here is the problem. Unreliable allies become good guys on the 6 rolled subsequent to the 6 needed to come onto the table. If the first 6 got none of them on the table, are they reliable with the second?

If not, then is the entire command destroyed when it can't come on table? How else could a command be unable to come onto the table, unless the thing was of mixed, non-impetuous, irreg troops of different speeds and rolled a 1 for PIPs??

KD: If the first die roll of the game for them is a 1-2 they are unreliable. On the first 6 they will arrive (whether or not they are reliable). If they were unreliable then on the 2nd 6 they will become reliable.
 

Q.What if the Allies dates are outside the range needed for them to be Allies?
Just do it.
--
Richard Bodley Scott
>>
 

Q.If one command of each side becomes demoralized in the end of the same bound and both sides have an unreliable ally general what happens? Does any one of them become a committed enemy (both ally generals of a different nation than the C-in-C of their side)

KD:Yesterday,after I mailed the question ,I rung to PB and asked for the above.His opinion was that the first army in the bound that got one of its commands demoralized, loses the ally(he becomes committed enemy).The other sides' ally becomes a committed ally and fights in the next bound as such.That means that whoever was lucky to get the enemy demoralized first after resolving a close combat is the winner as the total of the lost,demoralized or changed sides elements will propably exceed the half of his army element equivalents.We understood that its necessary therefore when a batlle reaches such a critical point to be alarmed on when the enemy becomes demoralized(after which element's close combat outcome) The word "prior" does not mean bound in this specific rare situation.
 

Q.Is there no maximum of troop types for allies of the same nationality?
"Where ally generals are specified unindented....must, unless stated otherwise, include at least a quarter....."

KD:With undindented allies, there is a MINIMUM, there is just no MAXIMUM.
 

Q.As there are 0-8 boats, does this mean you can use all 8, or 0-2.666, or 8 plus 2 for baggage, or what?????

AB:0-2 only. Some other lists (I forget which - Rus?) specify Viking allies can have longships UP TO THE MAXIMUM SPECIFIED - I guess where not specified it's just like any other allied command, but without a compulsory minimum.
MC:0-2.66, ie 0, 1 or 2.
 

Q.Are you allowed to upgrade compulsory troops?
KD:They are an upgrade so it is allowed. ("Allied troops can be upgraded only in ways specified for their own list for that date.")
RP:Depends upon their upgrade type see below.
Q.The allies list says you can upgrade 0-8, how many can you in an Ally?
MC:1/3 of the maximum number allowed in the original list.

MC:ALL numbers are limited to 1/3 of the maximum, whether there is a minimum or not, unless the list expressly permits otherwise. All ratio's remain the same, not that it's relevant here tho'.

MC:There was a discussion about this a few months back - I seem to remember that I wanted to use all 6 Tartars in a Lithuanian ally contingent, but soem mean person went and asked RBS & I lost.

Q.The allies list says you can upgrade All, how many can you in an Ally?
E.g. Bw (I) 1-3
Upgrade to Bw (O) 0-All

KD:You may either have 1 Bw (I) or 1 Bw (O).
RP:I take this to mean you can upgrade all or none.

Q.The allies list says you can upgrade Any, how many can you in an Ally?
RP:I presume from other answers that you may upgrade Any that you want.
 

Q.What happens if the ally is allowed 1-2 of something(ie 1/4=0.25,1/3=0.666)?
MC:The actual maximum limit for allied contingents is 1/3 of the maximum, or 1, whichever is greater, so your gut instinct proves correct :-)
 

Q.Are the army breakpoints recalculated after the ally changes sides?
I.E. does the breakpoint for the person losing the ally go down, and the other guys go up? Or do they stay the same, and the ally counts as lost?

KD:No. The side to whom they initially belonged must treat them as lost. (This will often end the game if the command was large). The newly acquiring side completely ignores all losses among the allies as they were not part of that "army's original element equivalents".
 

Q.The allies baggage. Before setup, baggage is assigned to a command. Does it now belong to that command? Or does it still belong to its respective command? So, if the allies baggage is assigned to, say, the CinC, and he changes sides, does his baggage change sides also?

KD:Yes, they still change side.
 

Q.If it's placed next to the other baggage, does a baggage-on-baggage fight occur?

KD: I suppose so.
RP: I couldn't find anything more definate on this!
 

Q.Can you point out the rule that says ally generals must have 1/4 of the compulsary figures. I know that if you use an "allied contingent" the 1/4 rule applies; but I cannot find a reference for it applying to a simple ally general within an army list.
BR:"When ally generals are specified uinindented in the nations main list, such generals ....... Each such general must, unless stated otherwise, include at least a quarter of the minimum number of each compulsory troop type. It can also include non compulsory troop types........"

Last paragraph, under Allies, DBM Army lists.