DBM - De Bellis Multitudinis
Glossary of Terms
Copied from - The Vortex
These are some of the terms used in DBM. I've put them in alphabetical
order and where possible have put a reference to a page number in the rules.
All page numbers refer to version 2.0 of the DBM rules published in October
1997 by Wargames Research Group.
Ag
Aggression factor. A number from 0 to 4 specified in each individual army
list. [page 12]
AP
Army points. A way of measuring the size or force of an army. For example,
a 500 AP army is more powerful than a 300 AP army. Also, AP are used to
purchase elements when building an army. For example, Reg Bd (S) cost 9
AP. [page 11]
Area features
Also known as terrain features. See terrain types. [page 7]
Art
Artillery. [page 8]
Ax
Auxilia. [page 7]
Base width (frontage)
For 2mm figures base width is 30mm. [page 3]
For 6mm and 15mm figures base width is 40mm. [page 3]
For 25mm figures base width is 60mm. [page 3]
Bd
Blades. [page 6]
Bg
Baggage. [page 9]
Bk 1
DBM Army Lists Book 1: 3000 BC to 500 BC.
Bk 2
DBM Army Lists Book 2: 500 BC to 476 AD.
Bk 3
DBM Army Lists Book 3: 476 AD to 1071 AD.
Bk 4
DBM Army Lists Book 4: 1071 AD to 1500 AD.
Bounds
A player's turn. Play is in alternate bounds. [page 3]
Bts
Boats. [page 8]
BUA
Built-up areas, such as villages.
Bw
Bowmen. [page 7]
Cm
Camelry. [page 5]
Command
A group of elements controlled by a general. Each element must be part
of one of these commands, and cannot be transferred to a different command.
Depending on the number of generals your army has, you may have 2 to 4
commands.
Cv
Cavalry. [page 4]
C-in-C
Commander-in-chief.
D
Non-coastal sand dunes.
Dangerous
A classification of a River ford or the section of a Waterway to or from
an island. [page 20]
DBA
De Bellis Antiquitatis. Simple fast play ancient wargame and campaign rules
with army lists. Latest version is 1.1 published in March 1995.
DBE
Double-based element. A situation where two separate elements are temporarily
based together as a double element for the duration of a game. A term coined
by someone on the DBM Mailing List I believe. Also known as a double element
when permanent. [page 10]
DBM
De Bellis Multitudinis. Wargames rules for ancient and medieval battles
(3000 BC to 1500 AD). Latest version is 2.0 published in October 1997.
Defender
A designation given to a player at the start of a game after each rolls
a die and adds their army's aggression factor. The side with the higher
adjusted score is the invader, the other is the defender. Used to determine
terrain features, time of day or night, weather, and deployment and should
have no impact on how each player actually fights the battle. [page 12]
DGo
Difficult going. A classification of an area feature. Steep or wooded,
vine-planted or terraced slopes, woods [Wd], olive or other orchards or
oasis palm groves [O], small fields enclosed by walls, hedges, irrigation
channels or paddy bunds [E], vineyards [V], marsh [M], sand dunes [D],
and built-up areas [BUA] unless manning perimeter fortifications. [page
12]
E
Small fields enclosed by hedges, walls, irrigation channels or paddy bunds.
Easy
A classification of a River ford or the section of a Waterway to or from
an island. [page 20]
El
Elephants. [page 4]
Element
An element represents the smallest sub-unit or body capable of operating
independently. Movement and combat is by elements, each consisting of a
fixed number of figures. For example, in 15mm play, an element of Pikes
would be represented by four (4) 15mm figures on base 40mm x 15mm. [page
2 & 10]
Element frontage
See base width. [page 3]
Exp
Expendables. [page 6]
(F)
Fast. Troops who move faster and further than average but are worse protected.
See troop grades. [page 4]
Foot troops
Spears (Sp), Pikes (Pk), Blades (Bd), Warband (Wb), Auxilia (Ax), Bowmen
(Bw), Psiloi (Ps), Artillery (Art), War Wagons (WWg), Hordes (Hd) or Baggage
(Bg). [page 4]
Gal
Galleys. [page 8]
GGo
Good going. A classification of an area feature. Bare gentle slopes, open
fields, or of water features, bog or marsh frozen by cold weather. [page
12]
Grade
See troop grade. [page 4]
Hd
Hordes. [page 8]
H(G)
Hill or lesser rise with only gentle and bare slopes.
H(S)
Hill with some or all slopes steep, rough or wooded.
(I)
Inferior. Brittle troops historically identifiable as of significantly
inferior morale or efficiency. See troop grades. [page 4]
Invader
A designation given to a player at the start of a game after each rolls
a die and adds their army's aggression factor. The side with the higher
adjusted score is the invader, the other is the defender. Used to determine
terrain features, time of day or night, weather, and deployment and should
have no impact on how each player actually fights the battle. [page 12]
Irr
Irregular. [page 4]
Kn
Knights. [page 4]
LH
Light Horse. [page 5]
Light Troops
Light Horse (LH), Psiloi (Ps) and Auxilia (Ax). [page 4]
M
Inland marsh other than on a river.
Mounted troops
Elephants (El), Knights (Kn), Cavalry (Cv), Light Horse (LH), Camelry (Cm)
or Expendables (Exp). [page 4]
mtd
Mounted Infantry. [page 9]
Naval troops
Galleys (Gal), Ships (Shp) or Boats (Bts). [page 4]
O
Orchards or olive or palm groves.
(O)
Ordinary. Representing the great bulk of troops of that type. See troop
grades. [page 4]
OOB
Order of battle. Sometimes written as OB.
p
In DBM p stands for paces. For example, 200p means 200 paces. [page 3]
For 2mm figures: 50 paces in battle = 20mm measured on the table.
For 6mm and 15mm figures: 50 paces in battle = 25mm (or 1 inch) measured
on the table.
For 25mm figures: 50 paces in battle = 40mm measured on the table.
Paltry
A classification of a River ford or the section of a Waterway to or from
an island. [page 20]
PF
Permanent Fortifications. [page 9]
PIP
Player Initiative Point. [page 16]
PIP die
A six-sided die thrown to find the number of PIPs available for a command
at the beginning of each player's bound. [page 16]
Pk
Pikes. [page 6]
Point/s
See army points (AP). [page 11]
Ps
Psiloi. [page 7]
R
Roads or frequently used tracks.
Reg
Regular. [page 4]
RGo
Rough going. A classification of an area feature. Moderately boggy, rocky
or brushy gentle slopes or lower ground or a sunken gulley. [page 12].
Rv
Ordinary rivers.
(S)
Superior. Troops recognized by their contemporaries as of significantly
superior morale and/or efficiency. See troop grades. Not to be confused
with the (S) in H(S). [page 4]
Shp
Ships. [page 8]
Shoot
The element actually doing the shooting.
Shoot back at
If the element which is the target is eligible to do so, it must return
fire at the element that shot at it, i.e. it can't choose to fire at another
target if it can shoot back now.
Shooting elements
Artillery, bowmen, war wagons (S) or (O), elephants (X), ships (S), (O)
or (X), galleys, and boats (S). [page 21]
Shot at
The element which is the target of the shooting.
Skirmishers
Light Horse (LH) and Psiloi (Ps). [page 4]
Sp
Spears. [page 6]
Terrain types
WW, Rv, H(S), H(G), Wd, O, V, E, GGo, RGo, DGo, M, D, Rd, BUA.
TF
Temporary Fortification. [page 9]
Tricky
A classification of a River ford or the section of a Waterway to or from
an island. [page 20]
Troop grade
Troops within each type are additionally graded for efficiency relative
to the average for that type. The troop grades are Superior (S), Ordinary
(O), Inferior (I), Fast (F) and Exception (X). [page 4]
Troop Type
All troops that fought in the same way, had a generally similar ethos and
morale and had an equivalent effect on the other classes. For example,
Blades (Bd) are a class of troop type. [page 4]
Type
See troop type.
Unreliable ally
An ally general whose first PIP die score is 1 is unreliable. [page 16]
V
Vines.
Wb
Warband. [page 6]
Wd
Woods.
Within
"at or less than".
WW
Waterway suitable for ships, such as the sea, lakes or great rivers.
WWg
War Wagons. [page 8]
(X)
Exception. Troops treated as special cases. See troop grades. [page 4]